Leadership in both BFME games has been fx based and, consequently caused quite a bit of
lag when there were a large number of units receiving leadership on the screen at once.
As well as this, armies were pretty much overpowered by the glow, distracting from the
look of the units, and affecting the realism of the game. We've implemented a new leadership system for heroes, based on their selection decal. When the hero gains their leadership power, the decal grows to the radius of the power, showing the area on which the leadership gives effect in a similar way to the decals under the heroic statues and wells. We've also included symbols which show the type(s) of leadership the hero is giving. For leadership which comes from sources other than heroes, (warchant, elven wood, tainted land etc...) the subtle glowing star-trail effect will continue to be used. Click the image below to see the new decals in game, and see which heroes will have which leadership types in the next release. We have done our best to return to BFME1's use of unique leadership for each hero that can stack with each other |
Leadership Changes
Robert J.: Implementation of the new Leadership system
Shikari: Decal and Symbol design and production
Kobrakai: Screens for this update
Thanks also to Nertea who came up with the original idea from which this system developed