As mentioned in the previous updates, the Elven Faction in RJ-RotWK 1.06 has been broken up into 3 smaller sub-factions. (Rivendell, Lothlorien, and Mirkwood) While Mirkwood's architecture has not been finished in 1.06, Rivendell and Lothlorien are near 100% complete. When you start a new skirmish, you'll be given the option of choosing between Rivendell and Lothlorien. Once that option has been selected, your fortress will appear and your porters will be able to build structures from the locale that you have chosen. The different structures as of right now function similarly between the sub-factions, though this will most likely change once Mirkwood is added and they become even more diversified.

This update will focus on the Rivendell structures that are available. Compared to Lothlorien, Rivendell's focus is on a stronger defense, with a wall system available and stronger building health. I've worked with EA's Rivendell architecture (which is based on the films) in order to create an instantly recognizable sub-faction. I hope you all enjoy.

Credit goes to the Edain mod for the use of their light alter assets and a base for the Nolėdhel. Everything else was done by me using EA's models as a base.

Fortress
Rivendell Fortress 01 Rivendell Fortress 02 Rivendell Fortress 03 Rivendell Fortress 04 Rivendell Fortress 05 Rivendell Fortress 06 Rivendell Fortress 07

The screens above show the following:
1 - The standard Rivendell Fortress without any upgrades/expansions
2 - Crystal Moat - functions similar to the Standard Elven Fortress Upgrade
3 - Silverthorne Munitions - Allows use of Silverthorn Arrows when the Fortress attacks
4 - Elven Ally Beacon - The beacon for calling your allies
5 - Enchanted Foundations - Armor upgrade for the Fortress, Expansions, & nearby walls
6 - Mystic Fountains - Heals nearby troop as well as respawning fallen troops
7 - Enchanted Anvils - Provides discounts for upgrades

Fortress Expansions
Rivendell Fortress 08 Rivendell Fortress 09 Rivendell Fortress 10 Rivendell Fortress 11 Rivendell Fortress 12 Rivendell Fortress 13 Rivendell Fortress 14

1 - Default Wall Hub and Tower expansions
2 & 3- Tower Expansions upgraded with Enchanted Foundations
4 - Wall Hub Expansions upgraded with Enchanted Foundations
5, 6, & 7 - Nolėdhel Expansions - only available with Enchanted Foundations

Wall System
Rivendell Walls 01 Rivendell Walls 02 Rivendell Walls 03 Rivendell Walls 04 Rivendell Walls 05 Rivendell Walls 06 Rivendell Walls 07 Rivendell Walls 08

1 - Default Wall Hub and Segments
2 - Default Wall Gate and Tower
3 & 4- Wall Hubs and Segments upgraded With Enchanted Foundations
5 - Wall Tower upgraded with Enchanted Foundations
6 - Wall Gate upgraded with Enchanted Foundations
7 - Upgraded Wall System 8 - Postern Gate and Wall Entrance (only available with Enchanted Foundations)

Fully Upgraded Fortress & Calling for Aid
Rivendell Fortress 15 Rivendell Fortress 16 Rivendell Fortress 17

1 - Fully Upgraded Fortress and Wall System
2 & 3 - A lit beacon, calling for aid from either Lothlorien or Mirkwood

Training Grounds
Rivendell Training Grounds 01 Rivendell Training Grounds 02 Rivendell Training Grounds 03 Rivendell Training Grounds 04 Rivendell Training Grounds 05 Rivendell Training Grounds 06 Rivendell Training Grounds 07 Rivendell Training Grounds 08

1 - Default Training Grounds
2 - Level 2 Training Grounds (No expansions)
3 - Level 3 Training Grounds (No expansions)
4 - Stables Expansion - Allows Training of Cavalry
5 & 6 - Dormitory Expansion - Allows training of Allied Troops (Level 2 Only)
7 & 8 - Archer Expansion - Allows Training of Archers
* You may only purchase the Stables OR the Archery, not both

Farm
Rivendell Farm 01 Rivendell Farm 02 Rivendell Farm 03

1 - Default Rivendell Farm
2 - Level 2 Rivendell Farm
3 - Level 3 Rivendell Farm

Tower
Rivendell Tower 01 Rivendell Tower 02

1 & 2 - Rivendell Tower

Well
Rivendell Well 01

1 - Rivendell Well



I hope you enjoyed the guide to Rivendell Structures. In case you missed the previous updates they can be found:
Elves
Mapping
Leadership